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A project of the Church
of the Larger Fellowship
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In-HEREnt Worth Game From We Believe by Ann Fields and Joan Goodwin (UUA) Goal: How To Play: Leader beings game by having players palce their playing pieces at the School space, the Movies, or the Pizza space. It's their choice! 1) Oldest player begins by rolling the die, taking the top Basic card, reading it aloud for discussion. (Leader's Note: discussion is the real goal of the game, so get players involved. Ask questions like, "If this were you would it mean you were worth more or less as a person? Do you know anyone described by the card? Does this affect inherent worth?" Of course, the answer in all cases is a resounding "No!" Encourage a resounding response.) 2) Player then moves the number of spaces on the die. Players may move in any one direction, forward or backword. Younger players may be helped or may move forward only. Players will want to land where they can draw the most Life cards (to win Experience Points): when they land on Park or Mall, they get to draw two Life cards; on Life, only one. 3) When a player lands on a Life, Park, or Mall space, the player immediately draws a Life card (or cards) appropriate to his/her age. Read and discuss. (A discussion of feelings is appropriate. "If this were you, how would you feel? What might others think of you? Does this affect your inherent worth?") After discussion, the player gets one Experience Point for each Life card discussed. (Leader may wish to keep track of Experience scares -- or players can keep their own scores.) The turn ends. Player to his/her right takes the next turn. 4) If player lands on a Go (Back) To space, s/he proceeds immediately to the space indicated and the turn ends, unless it is to the Park or the Mall where the player then draws two Life cards. 5) The game can continue indefinately. Shuffle and reuse cards as necessary. 6) When time is up, players check their scores. The player with the most Experience Points wins an In-HEREnt Worth Button. "Does winning or losing affect your inerent worth?" A resounding "NO!" So everyone gets a button. |
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